MediaWiki API result

This is the HTML representation of the JSON format. HTML is good for debugging, but is unsuitable for application use.

Specify the format parameter to change the output format. To see the non-HTML representation of the JSON format, set format=json.

See the complete documentation, or the API help for more information.

{
    "batchcomplete": "",
    "query": {
        "pages": [
            {
                "ns": 0,
                "title": "API",
                "missing": ""
            },
            {
                "pageid": 1,
                "ns": 0,
                "title": "Main Page",
                "revisions": [
                    {
                        "user": "Arnaud Cheritat",
                        "timestamp": "2015-12-18T22:09:00Z",
                        "comment": "/* Projected topics */",
                        "contentformat": "text/x-wiki",
                        "contentmodel": "wikitext",
                        "*": "This sub-site of my webpage will host an explanation of different drawing techniques and algorithms I learnt, adapted, enhanced, or invented, to draw some objects in a few domains of mathematics, mainly 2D bitmap pictures in holomorphic dynamics, but not only.\n\nKnowledge of [http://en.wikipedia.org/wiki/Complex_numbers complex numbers] is an absolute pre-requisite.\n\n[[User:Arnaud Cheritat|Arnaud Cheritat]] ([[User talk:Arnaud Cheritat|talk]]) 15:42, 25 February 2014 (CET)\n\n== Topics ==\n\n[[Guidelines|General guidelines towards quality]]\n\n[[Approaches|Backward vs forward iteration methods]]\n\n[[tc|tc (C++ class)]]\n\n[[Case studies]]\n\n== Projected topics ==\n\nColoring schemes. Personal credo: represent only necessary information.\n\n[[distance estimator|distance estimators]]: variations, using outside the world of iteration (holomorphic functions, Kleinian groups), smoothing (exp), generation based partitioning\n\ntricks for parabolic points\n\ntricks for Siegel disks\n\nthe abysmal monster\n\nfake 3d via normal mapping\n\nsample programs\n\nOpenGL trick for quick m\u00f6bius map"
                    }
                ]
            }
        ]
    }
}