Difference between revisions of "Main Page"
(→Projected topics to be discussed) |
|||
Line 5: | Line 5: | ||
[[User:Arnaud Cheritat|Arnaud Cheritat]] ([[User talk:Arnaud Cheritat|talk]]) 15:42, 25 February 2014 (CET) | [[User:Arnaud Cheritat|Arnaud Cheritat]] ([[User talk:Arnaud Cheritat|talk]]) 15:42, 25 February 2014 (CET) | ||
− | == | + | == Topics == |
[[Guidelines|General guidelines towards quality]] | [[Guidelines|General guidelines towards quality]] | ||
− | Backward vs forward iteration methods | + | [[Backward forward|Backward vs forward iteration methods]] |
+ | |||
+ | == Projected topics == | ||
Coloring schemes. Personal credo: represent only necessary information. | Coloring schemes. Personal credo: represent only necessary information. |
Revision as of 13:34, 27 February 2014
This sub-site of my webpage will host an explanation of different drawing techniques and algorithms I learnt, adapted, enhanced, or invented, to draw some objects in a few domains of mathematics, mainly 2D bitmap pictures in holomorphic dynamics, but not only.
Knowledge of complex numbers is an absolute pre-requisite.
Arnaud Cheritat (talk) 15:42, 25 February 2014 (CET)
Topics
General guidelines towards quality
Backward vs forward iteration methods
Projected topics
Coloring schemes. Personal credo: represent only necessary information.
distance estimators: variations, using outside the world of iteration (holomorphic functions, Kleinian groups), smoothing (exp), generation based partitioning
tc (C++ class)
tricks for parabolic points
tricks for Siegel disks
the abysmal monster
fake 3d via normal mapping
sample programs