Difference between revisions of "Main Page"
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Backward vs forward iteration methods | Backward vs forward iteration methods | ||
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+ | Coloring schemes. Personal credo: represent only necessary information. | ||
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+ | distance estimators: variations, using outside the world of iteration (holomorphic functions, Kleinian groups), smoothing (exp), generation based partitioning | ||
tc (C++ class) | tc (C++ class) | ||
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tricks for Siegel disks | tricks for Siegel disks | ||
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+ | the abysmal monster | ||
fake 3d via normal mapping | fake 3d via normal mapping | ||
sample programs | sample programs |
Revision as of 16:32, 25 February 2014
This sub-site of my webpage will host an explanation of different drawing techniques and algorithms I learnt, adapted, enhanced, or invented, to draw some objects in a few domains of mathematics, mainly holomorphic dynamics.
Knowledge of complex numbers is an absolute pre-requisite.
Arnaud Cheritat (talk) 15:42, 25 February 2014 (CET)
Projected topics to be discussed
General guidelines towards quality
Backward vs forward iteration methods
Coloring schemes. Personal credo: represent only necessary information.
distance estimators: variations, using outside the world of iteration (holomorphic functions, Kleinian groups), smoothing (exp), generation based partitioning
tc (C++ class)
tricks for parabolic points
tricks for Siegel disks
the abysmal monster
fake 3d via normal mapping
sample programs