Main Page
This sub-site of my webpage will host an explanation of different drawing techniques and algorithms I learnt, adapted, enhanced, or invented, to draw some objects in a few domains of mathematics, mainly 2D bitmap pictures in holomorphic dynamics, but not only.
Knowledge of complex numbers is an absolute pre-requisite.
Arnaud Cheritat (talk) 15:42, 25 February 2014 (CET)
Projected topics to be discussed
General guidelines towards quality
Backward vs forward iteration methods
Coloring schemes. Personal credo: represent only necessary information.
distance estimators: variations, using outside the world of iteration (holomorphic functions, Kleinian groups), smoothing (exp), generation based partitioning
tc (C++ class)
tricks for parabolic points
tricks for Siegel disks
the abysmal monster
fake 3d via normal mapping
sample programs